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FINTECH · Y COMBINATOR S22

Founding Product Designer · Dec 2022 – Jun 2023

SHELFPAY.

Rebuilding how groups handle shared money — in real time.

Read the case study ↓
Shelfpay mobile product screens
0 → 5K
USERS
30+
PROTOTYPES
YC
S22
80%Day-1 retention
5KUsers, 6 months
60%Payment completion lift
30+Prototypes tested
01

THE BRIEF

FIRST DESIGNER
IN THE DOOR.

Shelfpay (YC S22) had a live product, a clear vision, and a founding team with strong technical conviction. What it didn’t have was a designer. I joined to change that.

The mandate from day one was simple and total: own the entire surface of the product, and the brand around it.

Y Combinator S22 · First & only designer

EVERYTHING I OWNED

  • 01Product Designapp, flows, UI
  • 02Design Systemtokens, components
  • 03Brand Identitylogo, voice, visual
  • 04Prototyping30+ tested builds
  • 05User Researchcalls, field tests
  • 06Onboardingfirst-run & growth
  • 07Marketing & Outreachsocial, campaigns
02

THE PROBLEM

THE REAL PROBLEM WASN’T SPLITTING.
IT WAS SETTLING.

When people live together, travel, or share recurring costs, one person pays and the rest promise to settle. That promise quietly turns into a loop nobody enjoys — and existing apps were solving the math, not the awkwardness.

THE AWKWARD MONEY LOOP

  1. 01Someone pays

    Picks up the whole bill

  2. 02“I’ll settle later”

    Everyone agrees, easily

  3. 03Days slip by

    Nobody actually moves

  4. 04Now it’s awkward

    Too weird to bring up

  5. 05So it’s dropped

    Debt + quiet resentment

Next dinner, next trip — the same loop starts over.

The friction wasn’t awareness, and it wasn’t access to payments. It was social discomfort. Solve the awkwardness and the money follows.

03

RESEARCH

THE DATA MADE
IT UNDENIABLE.

Surveys and interviews with people who split costs regularly kept returning the same signal: the breakdown happens at repayment, not tracking.

67%

hesitate to remind friends to pay them back, leaving debts unresolved

₹5K+

average unresolved balance for urban millennials sharing a home

1 IN 3

groups abandon expense apps within two months over repayment awkwardness

85%

said simpler repayment would rebuild trust and willingness to split again

“I’d rather lose the ₹400 than be the person who keeps asking for it.”

— recurring sentiment across interviews
04

COMPETITIVE ANALYSIS

WHAT THE MARKET DID —
AND WHERE IT STOPPED.

Most people already lived in Splitwise, Paytm Split, or WhatsApp Pay. The gap wasn’t features — it was structural. Every tool either logged money or moved it, but none held it as a group.

Shelfpay was the missing group-wallet layer — groups pre-fund a shared balance and payments auto-settle in real time. No follow-ups. No reminders.

PRODUCTGROUP WALLETREAL-TIMEUPIFLEX SPLITLOG ONLY
SHELF ✦✓✓✓✓×
SPLITWISE×××✓✓
PAYTM SPLIT×✓✓××
WHATSAPP PAY×✓✓××

Only Shelfpay combined a shared group balance with real-time, UPI-native, flexible settlement — the structural gap every competitor left open.

05

THE ECOSYSTEM

DESIGNING THE ECOSYSTEM,
NOT JUST THE INTERFACE.

Before opening Figma, I mapped the full product space. Shelfpay was six distinct workstreams, all owned by one designer.

01

Core Features

Group Wallet
Pool Money
Split Payment

02

Data & Analytics

Mixpanel Integration
Behaviour Tracking
Drop-off Analysis

03

User Research & Testing

Field Testing
Bi-weekly User Calls
Persona Development

04

Mobile App Design

Modern
Easy to Use
Intuitive

05

Design System

Custom UI Components
Brand Colours
Design Tokens

06

Branding & Marketing

Social & Website
Physical Campaigns
User Outreach

06

WHAT USERS TOLD US

FOUR THEMES.
EVERY SINGLE SESSION.

Through interviews and usability sessions, these patterns were consistent regardless of who we spoke to.

01

Asking for money back felt uncomfortable

The discomfort of the reminder was worse than the money lost — users let it go, and resentment quietly built instead.

02

“Expensing” apps rarely led to actual transfers

Adding expenses was easy. The final step — actually paying — required someone to break the social tension. It rarely happened.

03

Payment flows needed to feel social

Users wanted payment to feel like part of the group conversation — private, flexible, immediate. Not a formal financial transaction.

04

Tracking wasn’t enough — they wanted settlement

Seeing who owes what didn’t reduce the friction of collecting it. Users wanted the money to move automatically. One step, not a process.

07

USER PERSONA

WHO WE WERE REALLY
DESIGNING FOR.

Rohan Mehta

24 · Bengaluru · Shares a 3BHK with 3 friends

ROLE
SDE at a startup
SPLITS WITH
Flatmates + trips
PAYS VIA
UPI, daily
“I’d rather eat the ₹400 than text my friend to pay me back. Again.”

Goals

  • Settle up without the awkward reminder
  • Keep group money fair without doing the math
  • Pay in the same flow he already lives in

Frustrations

  • Chasing flatmates for small amounts
  • Expense apps that track but never settle
  • Quiet resentment when debts pile up

Behaviours

  • Pays for the group, settles later (or never)
  • Lives in UPI apps and group chats
  • Avoids confrontation over money

Needs

  • Money that moves automatically
  • Settling that feels social, not formal
  • Zero reminders, zero awkwardness
08

THE PRODUCT BEFORE I STEPPED IN

CORE FUNCTIONALITY EXISTED.
THE EXPERIENCE WAS FRAGMENTED.

Groups, splits, balance tracking — all there. But no hierarchy. Inconsistent patterns. Visual language that changed screen to screen. No design system.

“In usability sessions, I noticed hesitation before every primary action. That pause is expensive in fintech.”
09

WHAT I CHANGED FIRST

THREE DECISIONS THAT
SHAPED EVERYTHING.

INSTEAD OF

Designing screens independently

Building each screen without a shared foundation and patching inconsistencies after.

I CHOSE

Design system before any screen

Color tokens, typography, spacing, interaction states — all defined first. Visual consistency is a trust signal in fintech. Every screen felt like the same product from day one.

INSTEAD OF

Covering every screen at once

Sprinting to design all 100+ screens to hit scope coverage quickly.

I CHOSE

Core flows first — validated by prototypes

Group creation, wallet funding, expense split, real-time adjustment. 15+ prototypes. Prototype 11 became the product. Killing 10 first is how you know 11 is right.

INSTEAD OF

Just designing the app

Scoping work to mobile UI and handing off files to engineering.

I CHOSE

Owning the full product surface

Brand, system, onboarding, marketing, product — one coherent thing. A product that looks like itself at every touchpoint builds trust faster than one that switches visual language between the ad and the app.

10

THE SHIPPED PRODUCT

100+ SCREENS. 6 MONTHS.
ONE DESIGNER.

Shelfpay home and wallet screen
Shelfpay payment confirmation screen
Shelfpay group wallet screen
Shelfpay refer and earn screen
01

Home & Wallet

Opens on balance and group access — what a user needs the moment they open the app. Primary action always visible without scrolling.

02

Split & Pay

Split equally, by amount, or by share — all within the same screen as confirmation. No context switches.

03

Transaction History

Every transaction shows initiator, share, and settlement status. No ambiguity. No reason to chase anyone.

ONE COHERENT PRODUCT

Brand, system, onboarding, marketing, product — one coherent thing.

Shelfpay OTP onboarding screen
11

REFLECTION

WHAT I LEARNEDDOING THIS.

01

Map before you build

Taking a week to map the full product space felt slow. It saved weeks. Every screen was faster to design because the system was already defined.

02

In fintech, perception is the product

Users don’t analyze whether the interface is well-designed. They feel whether it’s trustworthy. That feeling is built through every micro-decision, simultaneously.

03

Kill prototypes fast

Prototype 11 became the product. The other 10 weren’t waste — they were how we knew 11 was right. Test assumptions cheaply. Kill them faster than you build them.

12

OUTCOME

0 TO 5,000 USERS.
SIX MONTHS.

80%

Day-1 retention at launch

60%

Lift in payment completion rate

4.7/5

User satisfaction score

100+

Screens designed across the full product

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